Thursday, January 12, 2012

Alien Jailbreak

Alien Jailbreak iPad app from Wowwee USA, Inc. has been announced at CES 2012. App incorporates real-time 3d game play, augmented reality technology and physical toys. Here are some of the digital sculpts for the physical toys. Concepts provided by Ted Bradshaw and Marlon Abru at Wowwee USA, Inc.
http://appgear.com/alienjailbreak.php

Modeled and rigged in Maya. Sculpted, painted and tooled in ZBrush.


Modeled and tooled in Maya. Surfaced in ZBrush


Concepts by Ted Bradshaw. Recognition symbols by Marlon Abru

Akodomon

Akodomon iPad app from Wowwee USA, Inc. has been announced at CES 2012. App incorporates real-time 3d game play, augmented reality technology and physical toys. Here are some of the digital sculpts for the physical toys. Concepts provided by Ted Bradshaw at Wowwee USA, Inc.

http://appgear.com/akodomon.php


An example of in-game character growth


More sculpts

Mr. Obersmith

Inspired by the characrer "Mr. Obersmith" from the "Spawn" comic series. Work in progress. Built in Maya. Sculpt, rigged and rendered in ZBrush.



Wednesday, October 26, 2011

Robot Concepts

Concepts for a movie-verse Thundercracker head and hand variant for Starscream/Seeker body. Painted exclusively with Sketchbook on my Galaxy Tab 10.1.


Concepts for a movie-verse Ramjet variant for Starscream/Seeker body. Painted exclusively with Alchemy Paint. YAY!! for for paint programs with no "undo" feature

Friday, May 27, 2011

NUTS! for iPhone

My first iPhone game credit. I did the bulk of the 3D modeling and texturing of the main character and levels. Art direction, backgrounds and UI by Shane Nakamura. Animation, backgrounds and textures by Dave Tully. Programming by Limbic Software.

http://itunes.apple.com/us/app/nuts!/id430404688?mt=8

Tuesday, January 4, 2011

Planetside 2 Jet Packs

Jet pack props for an Planetside 2 by SOE. Concept drawings were provided by client.




Wednesday, December 22, 2010

Mercedes Biome

This past September, I had the amazing opportunity to work with Mercedes Advanced Design Division in Carlsbad CA. Most of what I worked on is very "Black Box" but one project is recently public. The "Biome". While this was a group project I did have some influence. I was not allowed to take any digital files but I was invited to the press event and aloud to take photos of the full size model for my portfolio.
The exterior design was largely already in place but was much more angular before my involvement. My primary contributions were to design of the fenders and the windshield. These photos represent a further refinement of design elements that I was able to introduce.

The following photos are of the interior frame, suspension and seating. Again, the design was largely in place but there were no 3D assets. This sculpture, with exception of the rims, is milled from my 3D model.