My first iPhone game credit. I did the bulk of the 3D modeling and texturing of the main character and levels. Art direction, backgrounds and UI by Shane Nakamura. Animation, backgrounds and textures by Dave Tully. Programming by Limbic Software.
http://itunes.apple.com/us/app/nuts!/id430404688?mt=8
Friday, May 27, 2011
Tuesday, January 4, 2011
Wednesday, December 22, 2010
Mercedes Biome
This past September, I had the amazing opportunity to work with Mercedes Advanced Design Division in Carlsbad CA. Most of what I worked on is very "Black Box" but one project is recently public. The "Biome". While this was a group project I did have some influence. I was not allowed to take any digital files but I was invited to the press event and aloud to take photos of the full size model for my portfolio.
The exterior design was largely already in place but was much more angular before my involvement. My primary contributions were to design of the fenders and the windshield. These photos represent a further refinement of design elements that I was able to introduce.





The following photos are of the interior frame, suspension and seating. Again, the design was largely in place but there were no 3D assets. This sculpture, with exception of the rims, is milled from my 3D model.


The exterior design was largely already in place but was much more angular before my involvement. My primary contributions were to design of the fenders and the windshield. These photos represent a further refinement of design elements that I was able to introduce.





The following photos are of the interior frame, suspension and seating. Again, the design was largely in place but there were no 3D assets. This sculpture, with exception of the rims, is milled from my 3D model.


Saturday, October 23, 2010
G1 Megatron work in progress renders
Nearly complete. Just like my Starscream, I'm building this one for 3D print and prototyping. I've updated the torso and face with my own little twist. Just a few details left before exporting it to ZBrush for final detailing and Polypaint.
ROTF Starscream work in progress renders
One of my all time favorite Transformer designs and by for one of my favorite characters. Building for 3D print prototype. Still mostly in block-in stage. Turning out to be a terribly complicated design as there isn't much reference out there. Just a handful of high-res promo shots and several decent toys. ROTF Leader class Starscream is one of the best Transformer toys released to date, btw. Removed armor from left arm and left leg to work on substructure.
CH-47F Chinook MentalRay renders
Freightliner MentalRay renders
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