Friday, February 10, 2012

ZBrush Hard Surface Sculpting

Built for Wowwee USA for an Augmented Reality project.  All sculpted in ZBrush 4R2b.

Stylized Business Advisors

High resolution characters for pre-rendered training videos for ITT.

Thursday, January 12, 2012

Mysterious Raygun

Mysterious Raygun iPad app from Wowwee USA, Inc. has been announced at CES 2012. App incorporates real-time 3d game play, 3D shape recognition technology and physical toys. Here are some of the digital sculpts for the physical toys. Concepts provided by Adam Fairles at Wowwee USA, Inc.
http://appgear.com/mysteriousraygun.php

Modeled in Maya. Surfaced and painted in ZBrush


Concepts by Adam Fairles

Zombie Burbz

Zombie burbz iPad app from Wowwee USA, Inc. has been announced at CES 2012. App incorporates real-time 3d game play, augmented reality technology and physical toys. Here are some of the digital sculpts for the physical toys. Concepts provided by Ted Bradshaw at Wowwee USA, Inc.
http://appgear.com/zombieburbz.php

All Modeled and rigged in Maya. Sculpted, painted and tooled in ZBrush.


Concepts by Ted Bradshaw

Alien Jailbreak

Alien Jailbreak iPad app from Wowwee USA, Inc. has been announced at CES 2012. App incorporates real-time 3d game play, augmented reality technology and physical toys. Here are some of the digital sculpts for the physical toys. Concepts provided by Ted Bradshaw and Marlon Abru at Wowwee USA, Inc.
http://appgear.com/alienjailbreak.php

Modeled and rigged in Maya. Sculpted, painted and tooled in ZBrush.


Modeled and tooled in Maya. Surfaced in ZBrush


Concepts by Ted Bradshaw. Recognition symbols by Marlon Abru

Akodomon

Akodomon iPad app from Wowwee USA, Inc. has been announced at CES 2012. App incorporates real-time 3d game play, augmented reality technology and physical toys. Here are some of the digital sculpts for the physical toys. Concepts provided by Ted Bradshaw at Wowwee USA, Inc.

http://appgear.com/akodomon.php


An example of in-game character growth


More sculpts

Mr. Obersmith

Inspired by the characrer "Mr. Obersmith" from the "Spawn" comic series. Work in progress. Built in Maya. Sculpt, rigged and rendered in ZBrush.