Thursday, October 22, 2009

Low Res Characters

Real time mesh: between 2100 and 2300 tris (748 for the rifle), 512 diffuse w. AO (256 for rifle), spec and normal. No Hair. Built and rigged in Maya. Sculpt in ZBrush. Textured in Photoshop.
***All rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***

Wednesday, October 21, 2009

Young Carlos v4

Real time mesh: 4959 tris, 1024 diffuse w. AO, colored spec and normal. 128 diffuse w. alpha for hair and eyes. Built and rigged in Maya. Sculpt in ZBrush. Textured in Photoshop.
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***

Street Corner

Real time mesh: 9479 tris. Built from 4x4m tiles in 3DS Max. 5x 256, 4X 512 and 4x 128x256. Diffuse, AO, spec and normal. Alpha cards for graffiti. Built in 3DS Max. Textured with Photopaint and CrazyBump.
***Rendered with 3DS Max Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***

Monday, October 19, 2009

Bloody Alice

Work in progress. Built in Maya, detailed and rendered in ZBrush

Horse

Real-time mesh: 4143 tris. 1024 and 512 (hair and eyes). Diffuse w. AO, colored spec and normal. Built and rigged in Maya. Sculpt in ZBrush. Textured in ZBrush and Photoshop.
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***

ZBrush sculpt

Sunday, October 18, 2009

Tyrannosaurus Rex

Real time mesh: 6284 tris, 1024 map. Diffuse w. AO, colored spec and normal. Built in Maya. Sculpt in ZBrush. Textured in ZBrush and Photoshop.
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***


ZBrush base sculpt and polypaint