Monday, October 19, 2009

Horse

Real-time mesh: 4143 tris. 1024 and 512 (hair and eyes). Diffuse w. AO, colored spec and normal. Built and rigged in Maya. Sculpt in ZBrush. Textured in ZBrush and Photoshop.
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***

ZBrush sculpt