Real time mesh: between 2100 and 2300 tris (748 for the rifle), 512 diffuse w. AO (256 for rifle), spec and normal. No Hair. Built and rigged in Maya. Sculpt in ZBrush. Textured in Photoshop.
***All rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***