Real time mesh: 4959 tris, 1024 diffuse w. AO, colored spec and normal. 128 diffuse w. alpha for hair and eyes. Built and rigged in Maya. Sculpt in ZBrush. Textured in Photoshop.
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***