Real time mesh: 6284 tris, 1024 map. Diffuse w. AO, colored spec and normal. Built in Maya. Sculpt in ZBrush. Textured in ZBrush and Photoshop.
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***