Mysterious Raygun iPad app from Wowwee USA, Inc. has been announced at CES 2012. App incorporates real-time 3d game play, 3D shape recognition technology and physical toys. Here are some of the digital sculpts for the physical toys. Concepts provided by Adam Fairles at Wowwee USA, Inc.
http://appgear.com/mysteriousraygun.php
Modeled in Maya. Surfaced and painted in ZBrush
Concepts by Adam Fairles
Thursday, January 12, 2012
Zombie Burbz
Zombie burbz iPad app from Wowwee USA, Inc. has been announced at CES 2012. App incorporates real-time 3d game play, augmented reality technology and physical toys. Here are some of the digital sculpts for the physical toys. Concepts provided by Ted Bradshaw at Wowwee USA, Inc.
http://appgear.com/zombieburbz.php
All Modeled and rigged in Maya. Sculpted, painted and tooled in ZBrush.
Concepts by Ted Bradshaw
http://appgear.com/zombieburbz.php
All Modeled and rigged in Maya. Sculpted, painted and tooled in ZBrush.
Concepts by Ted Bradshaw
Alien Jailbreak
Alien Jailbreak iPad app from Wowwee USA, Inc. has been announced at CES 2012. App incorporates real-time 3d game play, augmented reality technology and physical toys. Here are some of the digital sculpts for the physical toys. Concepts provided by Ted Bradshaw and Marlon Abru at Wowwee USA, Inc.
http://appgear.com/alienjailbreak.php
Modeled and rigged in Maya. Sculpted, painted and tooled in ZBrush.
Modeled and tooled in Maya. Surfaced in ZBrush
Concepts by Ted Bradshaw. Recognition symbols by Marlon Abru
http://appgear.com/alienjailbreak.php
Modeled and rigged in Maya. Sculpted, painted and tooled in ZBrush.
Modeled and tooled in Maya. Surfaced in ZBrush
Concepts by Ted Bradshaw. Recognition symbols by Marlon Abru
Akodomon
Akodomon iPad app from Wowwee USA, Inc. has been announced at CES 2012. App
incorporates real-time 3d game play, augmented reality technology and physical
toys. Here are some of the digital sculpts for the physical toys. Concepts
provided by Ted Bradshaw at Wowwee USA, Inc.
http://appgear.com/akodomon.php
An example of in-game character growth
More sculpts
http://appgear.com/akodomon.php
An example of in-game character growth
More sculpts
Mr. Obersmith
Inspired by the characrer "Mr. Obersmith" from the "Spawn" comic series. Work in progress. Built in Maya. Sculpt, rigged and rendered in ZBrush.
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