Wednesday, December 22, 2010

Mercedes Biome

This past September, I had the amazing opportunity to work with Mercedes Advanced Design Division in Carlsbad CA. Most of what I worked on is very "Black Box" but one project is recently public. The "Biome". While this was a group project I did have some influence. I was not allowed to take any digital files but I was invited to the press event and aloud to take photos of the full size model for my portfolio.
The exterior design was largely already in place but was much more angular before my involvement. My primary contributions were to design of the fenders and the windshield. These photos represent a further refinement of design elements that I was able to introduce.

The following photos are of the interior frame, suspension and seating. Again, the design was largely in place but there were no 3D assets. This sculpture, with exception of the rims, is milled from my 3D model.

Saturday, October 23, 2010

G1 Megatron work in progress renders

Nearly complete. Just like my Starscream, I'm building this one for 3D print and prototyping. I've updated the torso and face with my own little twist. Just a few details left before exporting it to ZBrush for final detailing and Polypaint.  

ROTF Starscream work in progress renders

One of my all time favorite Transformer designs and by for one of my favorite characters. Building for 3D print prototype. Still mostly in block-in stage. Turning out to be a terribly complicated design as there isn't much reference out there. Just a handful of high-res promo shots and several decent toys. ROTF Leader class Starscream is one of the best Transformer toys released to date, btw. Removed armor from left arm and left leg to work on substructure.

CH-47F Chinook MentalRay renders

CH-47F Chinook. Real time mesh: 10908 tris, 2048x2048 and 128 (windows). Diffuse with AO, colored specular, normal and reflection.


Freightliner MentalRay renders

Real time mesh: 9000 tris. 1024x2048, 1x 256 (tires) and 128 (windows). Diffuse w. AO, colored specular, normal and reflection.



Bell 222 MentalRay renders

Bell 222B. Real time mesh: 5890 tris, 1024x2048 map and 128 (windows). Diffuse with AO, colored specular, normal and reflection.





Monday, October 18, 2010

Snake Pliskin

Inspired by the character "Snake Pliskin" from the film "Escape from New York" and "Escape form LA". Real time mesh: 9585 tris, 2x 2048 maps and 512 (hair and eyes). Diffuse w. AO, colored spec and normal. Built and Rigged in Maya. Detailed in ZBrush and CrazyBump. Textured in Photoshop and CrazyBump. Rendered with Maya MentalRay.

Wednesday, April 14, 2010

Head Study

Built in Maya. Sculpt, polypaint and render in ZBrush.
Photo reference from 3DSK.