High res 3D prints from Scicon in various materials. Motor not attached.
Monday, November 2, 2009
Zip Bot Toy
Built for rapid prototyping. Built in Silo2. Rigged, detailed, painted and rendeered in ZBrush. Motor not attached.
Laker Bot
Thursday, October 22, 2009
Low Res Characters
Real time mesh: between 2100 and 2300 tris (748 for the rifle), 512 diffuse w. AO (256 for rifle), spec and normal. No Hair. Built and rigged in Maya. Sculpt in ZBrush. Textured in Photoshop.
***All rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***
***All rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***
Wednesday, October 21, 2009
Young Carlos v4
Real time mesh: 4959 tris, 1024 diffuse w. AO, colored spec and normal. 128 diffuse w. alpha for hair and eyes. Built and rigged in Maya. Sculpt in ZBrush. Textured in Photoshop.
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***
Street Corner
Real time mesh: 9479 tris. Built from 4x4m tiles in 3DS Max. 5x 256, 4X 512 and 4x 128x256. Diffuse, AO, spec and normal. Alpha cards for graffiti. Built in 3DS Max. Textured with Photopaint and CrazyBump.
***Rendered with 3DS Max Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***
***Rendered with 3DS Max Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***
Monday, October 19, 2009
Horse
Real-time mesh: 4143 tris. 1024 and 512 (hair and eyes). Diffuse w. AO, colored spec and normal. Built and rigged in Maya. Sculpt in ZBrush. Textured in ZBrush and Photoshop.
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***
ZBrush sculpt
***Rendered with Maya Hardware render. No cheating with special rendering tricks, VRay or post Photoshop touch up. This IS a realtime render at 60 FPS.***
ZBrush sculpt
Sunday, October 18, 2009
Tyrannosaurus Rex
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